Breaking News: Games Engage Students
Pardon the sarcasm, but in one of the more obvious studies to be released recently, MIT researchers have concluded that educational games engage students and lead them to take a more active interest in their education. OdysseyWare, along with online curriculum advocates, has long claimed that switching to an online curriculum that provides large multimedia resources will drive students to want to learn because, from their technology-inclined backgrounds, students naturally seek mediums that comport with their high-paced, technology-driven lives. From ESchoolNews:
According to a recent paper by the Massachusetts Institute of Technology (MIT), games, when developed correctly and used appropriately, can engage players in learning that is specifically applicable to school curriculum—and teachers can leverage the learning in these games without disrupting the worlds of either “play” or school.
For this obvious and very simple reason, OdysseyWare has incorporated over 30,000 multimedia files into our curriculum that include educational games and simulated activities, such as our vocabulary drill Vocabulocity, which requires students to save the universe by correctly entering the definitions to key vocabulary words. Time and again we hear from our students that our curriculum engages them and makes them want to continue their lesson plans because they are interesting and resemble many of the games they play on PS3 or Xbox360. Although the MIT study is welcome news, it’s old news in ours and our students books!